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Stapleton, C. & Davies, J. (2011). Imagination: The third reality to the virtuality continuum. 2011 IEEE International Symposium on Mixed and Augmented Reality. (ISMAR-2011). 53-60. Basel, Switzerland.
Cite this for:
- Imagination is an important part of experience, even in virtual and augmented reality, and designers should pay attention to how it is working in their audiences.
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2011 IEEE International Symposium on Mixed and Augmented Reality
Science and Technology ISBN: 978-1-4577-2184-7
Science and Technology IEEE Catalog Number: CFP11MAR-USB
Arts, Media, and Humanities ISBN: 978-1-4673-0058-2
Arts, Media, and Humanities IEEE Catalog Number: CFP1163I-USB
BibTex Entry:
@InProceedings{StapletonDavies2011,
author = {Stapleton, Christopher and Davies, Jim},
title = {Imagination: The third reality to the virtuality continuum},
booktitle = {2011 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-2011)},
pages = {53--60},
year = {2011}
}
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Abstract
Both the art and science of the imagination have integral roles in
defining compelling Mixed Reality (MR) experiences. In this
paper we posit that the audience member's own imagination is an
essential third kind of input in defining the full virtuality
continuum for MR. It is traditionally accepted that there are two
experiential inputs in MR incorporating a combination of stimuli
of the real world as well as from virtual artifacts (typically from
computers). Using a case study of a MemoryScape Prototype for
the Maitland Holocaust Museum, we explore how, in addition to
reality and augmented/virtual reality, imagination artistically and
scientifically serves as an important third reality to the virtuality
continuum to achieve the experience designer's intent for the
audience’s perception of MR experiences.
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