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Glasgow, J., Epstein, S., Meurice, N., & Vercauteren, D. (2004). Spatial motifs in design. In Proceedings of the Third International Conference on Visual and Spatial Reasoning in Design Massachusettes Institute of Technology, Cambridge, MA.

  author = 	 {Glasgow, J. and Epstein, S. and Meurice, N. and
  Vercauteren, D},
  title = 	 {Spatial motifs in design},
  booktitle = 	 {Proceedings of the Third
International Conference on Visual and Spatial Reasoning in Design},
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  OPTyear = 	 {2004},
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  OPTnumber = 	 {},
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Author of the summary: Jim Davies, 2004, jim@jimdavies.org

Cite this paper for:

This paper demonstrates how spatial motifs (patterns) are used in park and drug design. [2]

Representation questions:

The Computational imagery scheme has three representations: Visual, spatial, and descriptive. [4] The steps of automated motif discovery are [5]

Park Design

Park design begins with a design frame, which shows the potential area of a part, along with geographical features. [6] The criteria used are constraints (must be satisfied) and principles (it would be good to satisfy them). [7] Anchoring objects in the park specifies the object, an assignment of fixed dimensions (which can vary for picnic areas but not tennis courts), shapes, location, and orientation. Park designs are evaluated based on how well they satisfy principles.

An example of a park motif is the centrally-located ellipse as a road skeleton. [8]

Drug Design

Drugs interact with proteins to get a change in the function of that protein. Proteins have "binding sites" where these drug molecules fit. The motif describes an interaction pattern with the protein. [11] The molecules are represented in terms of chemical function rather than at the atomic level. [12] They can be expressed as a series of critical points.

Reuse of motifs is useful in a variety of domains. [13]

Summary author's notes:

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